SeasonManager mod for FS17.
Version 0.5.1 Changelog:
Download source / overlay
-Office provides more variability in the weather
Preface:
It is a very important part of the life of the child. With the seasonManager, I try to clear up this way.
To say it with the phrases of upsidedown: "Mods, which one ought to be in any respect".
I recommend everyone who wants to publish a video about the seasonManager on YouTube to read the description carefully. Otherwise someone else makes a video without any content because the mod was installed incorrectly. In general I would recommend the normal user to read the following. This avoids the trouble and me the extra work.
Function:
Every day the seasonManager is assigned a season. When saving, it writes its personal values for the approaching climate within the careerSavegame.xml, to present something like seasons. The result is that it rains in autumn for a very long time, within the winter hail / snow and it's cloudy within the spring.
The effect is in autumn and winter. As a result of time is the objective of seasonManager. In winter the combine is within the barn, the time can be used completely to look after the animals. Otherwise you simply let the time go, anyway.
The entered values manage the climate for 12 months, so 4 days ingame or more. After this, it's important to save and reload the game as soon as. This must be acceptable, nonetheless, for the reason.
Meanwhile the current season will be in the top right corner. The color of the ambient light will be adjusted to the season.
Installation:
Drag the seasonManager.zip to the mods folder, done. Then load your savestate and save it instantly, in order to enter the new values. After a restart the values will be accepted.
Uninstallation:
For those who would like to have the engine climate, delete the seasonManager.zip from the mods folder. After 4 days of the game, the climate will be pretty much as good or bad as before than.
Configuration:
Configurations are not necessary. But if you want some adjustments you can change some values in the seasonManager.xml which can be found in the savegame folder after the first save. It's mainly self-explaning.
Version: Do not change it, it's just helping the scipt.
Source: Enter the name of the mod portal where you downloaded the seasonManager. Just type in the name, not the whole URL.
SeasonDuration: Here you can change the duration of a season in days soon.
PeriodicSeasons: If 'true' all seasons will be as long as each other (-> use seasonDuration). If 'false' you can change the duration of each season on your own (-> use the following four keys).
SpringDuration: duration of spring in days, if periodicSeasons == false.
SummerDuration: Duration of summer in days, if periodicSeasons == false.
AutumnDuration: Duration of the autumn in days, if periodicSeasons == false.
WinterDuration: Duration of winter in days, if periodicSeasons == false.
SeasonShift: Users who are using the seasonManager in a previously created game can change the shift of the seasons so the current harvest period fits to the season.
RandomWeather: Change the chance of fog instead of the usual weather in the first or last day of a season.
Language: This changes the language of the display. Enter "de" for german. Enter anything else for english.
UseDisplay: With true / false the display can be activated / deactivated.
DisplayX: Change the x-position of the display. Float values between 0 and 1 are allowed.
DisplayY: Changes the y-position of the display. Float values between 0 and 1 are allowed.
DisplaySize: Change the size of the display.
UseLighting: With true / false ambient lighting can be activated / deactivated.
Credit(s):Lefthandright
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