FS17 – Saxony Map V3.1 Final

Saxony Map mod for Fs17. Hello everyone, Version 3.1 final As I said earlier, because of some obstructed objects, I was forced to rework this map and remove the objects again. This concerns: • Fish farming • Caviar production • FishForelle cold storage • Weaving Newly installed were: • Pallet factory • Pallet bearing for the empty pallets • Brewery • Hops farm • Weaving In order to make pallet production meaningful, empty pallets must now be delivered for all productions. The mill, the bakery, the saltworks and the weaving mill are the exception. Weaving still requires the racks for weaving. In order to supply the whole productions with empty pallets, I have installed a second sawmill. This is right next to the pallet factories. The pallets warehouse was set up on the square of caviar production. The brewery needs the production of beer, water, empty pallets, barley and hops. The hops can be produced not far from the sugar factory. The production runs through the factory script and therefore no growth can be seen. In order to produce the hops, fertilizers and compost are needed. For the weaving a different weaving was installed. It needs wool, racks and diesel for production. Furthermore, some optical errors were corrected. Thus, all display panels on the outer bearings were adjusted again. And now I wish you a lot of fun on the final final version of Saxonia. So now it is time. After several weeks of indefatigable tinkering, despair, but also a time when Marhu.net became almost my second family and Google my second boyfriend, I finally managed to present my first public map to everyone. The map was created on the basis of the empty 4-fold map provided by Kastor. A few highlights have been used to breathe life into the map. There are 4 outer bearings, all of which can be seen as separate and independent bearings. Each tank has a tank. There is also a car farm and a tank on the farm. Directly in the yard are the stables for cows and pigs, the sheep can be found in the northern direction in the immediate vicinity of the farm. Water is available at the cow and sheep farm and can be obtained free of charge at these locations. Further water connections exist in the industrial area at the sugar plant, as well as on the site of plant and seed production. In both of the last mentioned objects the water is payable. For all friends of placable mods, I have created several blank industrial surfaces. So one is not forced to turn off its mods in the field. There are 5 active and 4 usable train tracks installed. On two routes there is in each case a transfer station, where for technical reasons you can not immediately transfer to the train, but at least unload and immediately load with the train. You only have to change to the train. The 5th route was planned for transporting animals from the cattle trader to the stables, but the project still failed due to a lack of livestock. There are 57 fields, the smallest is about 2 hectares, the largest is 161 hectares. So all sizes are available and offer something for every taste. In the large field, I have switched off the missions, as the first fruit is always potatoes planted in the field. With the original potato harvester from Giants you need weeks until the field is empty. At field 37, possibly also 35 and 36 must be partly harvested or sown, since underneath the field (s) the Colli of the field mass is still and therefore the helper stops working. According to the latest information, the card is MP-compatible. Minor errors are still fixed, but they do not affect the game experience. A big thank you goes to sushidelic and Spieler11 for the grandiose support and advice with the Mapbau. Also a big thanks to my two test players, Mik and wegerenz. Without these 4 people I would never have come so far with the map. For questions or support, I am available exclusively at Marhu.net. I ask everyone to take any problems from PN's distance.

Credit(s):
Modell: Textur: Giants Scripte: Marhu/kevink98 Idee / Konzept: FalPos weitere Scripts BlackSheep AdditionalMapTypes: BlackSheep Objekte: Kastor: Fermenter Silo, Holzhacker, Futtermischer Pack, Schlachthof Marhu: Fireplace kevink98: MilchTrigger (Abholung und Verkauf), Güllelager Arii: diverse Objekte slowtide63: Soja-Milch Produktion farming2001: Kapelle mit GLocke HarryBo: Tankstation Nils23: Digitale Anzeigen Spieler11: Flughafen, Straßenbahn Nick98.1: Straßenschilder auwgl: Bio-Diesel Raffinerie San_Andreas: HoT Seeds & Fertilizer Produktion Mod_Toaster: Schweinefutterlager, Heizkraftwerk für Hackschnitzel und Silage GTX Mods: Multi Storage Shed atze1978: Strassenbaukasten ema1987: Saatgut- und Düngerlager HenkieNL: Balestorage Katsuo: Biomasselager Niggels Beleuchtung Farmerahner: Berg 3D VASZICS: Strassenpack mit Brücke Bauer heini: Shell Tankstelle AKA_Boroda Joa: Zuckerwerk Blacky_BPG: Hoftankstelle Farmer_Andy: CompostMaster, Teile vom H-Milk Verkaufstrigger Adstrip made by Beunheas (deHeasMachinery, Beunheas; Model, Texture and Idea (Aufschrift Michverkauf) BaTt3RiE und Kobold Koby: Fischzucht, Kaviarproduktion, FischForellen-Lager CREDITS Flughafen und Straßenbahn Modname: Maschendrahtzaun Autoren: 112TEC Modname: Strassensystem Autoren: atze1978 Modname: Gehweg Autoren: Luculus Modname: Gebäude,Fahrzeuge Autoren: BernieSCS Modname: Schranken Autoren: BlackyBPG Modname: Fahrzeuge Autoren: EKKI Modname: Beleuchtung Autoren: LKXstudios Modname: Radarturm Autoren: Rummelboxer Modname: Deco Autoren: From Holland Modding Ein besonderer Dank geht an OldFrank für den Einbau der Multifrucht und an Holzmichel für das einzeichnen der Schneemaske sowie dem Einbau von choppedStraw. Technische Unterstützung und Beratung: sushidelic Spieler11 OldFrank Testspieler: Mik wegerenz OldFrank rk54 Jacky_79 Holzmichel Onkelyogi Team Multiplayer OldFrank Alf62 Forst Agrar Team Spielegemeinschaft MünsterlandTV Benutzerhandbuch Trollhausen Ich bedanke mich bei allen Modder für ihre Objekte die ich verbaut habe. Sollte ich jemanden übersehen haben, oder jemand sein Objekt wiedererkennen und namentlich erwähnt werden wollen, so werde ich das in der nächsten Version meiner Map nachtragen.

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