FS17 – Saxony Map V 1.1

Saxony Map mod for FS17. Version 1.1 Changelog: Optical beauty defects (floating objects) Triggers for fertilizers on the farm Diesellager built on farm Display changed to barn on the farm, now shows chopped material. Silage can now be stored. Problems with field 1 and 2 fixed, could not be bored after the first harvesting. Hello everyone, So now it is time. After several weeks of indefatigable tinkering, despair, but also a time when my second boyfriend, I finally managed to get my first public map to everyone. The map was created by Kastor. A few highlights have been used to breathe life into the map. There are 4 outer bearings, all of which can be seen as separate and independent bearings. Each tank has a tank. There is also a car farm and a tank on the farm. Directly in the yard are the stables for cows and pigs, the sheep can be in the immediate neighborhood of the farm. Water is available at the farm and can be obtained free of charge at these locations. Further water connections exist in the industrial area at the sugar plant as well as on the site of plant and seed production. In both of the last, the water is payable. For all friends of placable mods. So one is not forced to turn off its mods in the field. There are 5 active and 4 usable train tracks installed. On two routes there is in each case a transfer station, where for technical reasons you can not immediately transfer to the train, but at least unload and immediately load with the train. You only have to change to the train. The fifth route was planned for the transport of animals from the cattle trader to the stables, but the project still failed due to a lack of livestock. There are 57 fields, the smallest is about 2 hectares, the largest is 161 hectares. So all sizes are available and offer something for every taste. In the large field, I will be able to do it forever, as the first fruit is always potatoes planted in the field. With the original potato harvester from Giants. At field 37, may be 35 and 36 must be partly harvested or sown, since underneath the field (s). According to the latest information, the card is MP-compatible. Minor errors are still fixed, but they do not affect the game experience. A big thank you goes to sushidelic and Player11 for the grandiose support and advice with the Mapbau. So a big thanks to my two test players, Mik and wegerenz. Without these 4 people I would never go so far with the map.

Credit(s):
Textur: Giants Script: Marhu/kevin98 Idee / Konzept: FalPos Tester: Mik, wegerenz

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