Multimap 2018 V1.3 Final mod for FS17.
Version 1.3 Final
- Fruit type is poppy built-in
- 2 chicken farms installed --> produce eggs on pallets. Raw materials, water, cereals (wheat and barley), straw, and chicken. The chickens can be purchased from the livestock dealer. This must(!) are transported by the enclosed livestock transporter. Similarly, it is now possible to unload the chickens at the chicken coop.
Straw storage for loose straw among the pigs built
- Dandruff installed at the pigs. Has a pure decorative function, but can be entered
- Liquid egg production installed, as the Name implies, produces liquid egg and as waste / by-product egg shells. The egg pallets of the chicken farm serve as raw material
- Poppy seeds-production built-in. Needed the raw material, poppy seeds, produces poppy seeds
- Digital display installed on animals (except horses)
Making changes:
Bakery now requires for the production of still liquid egg and poppy seeds as raw materials
- Poppy seeds (Backmohn) is manufactured as a bulk material in Meyer's factory. Poppy serves as a raw material. Poppy seeds is a separate and independent production on the premises of the manufactory.
- Poppy and blue poppy can be sold at many points of sale. Especially in all markets
- Meyers Manufaktur now also needs liquid egg as a raw material. The production of eggs in the poultry farms is quite high and fast. Unneeded egg pallets can be sold at all markets and at the Hotel.
- Meyers Manufaktur now also produces rice cakes as pallet goods.
- further field paths created / revised
- Hall when the pigs changed and re-placed
- The egg shells from the liquid egg production can be used as raw material in the following productions:
- Compost master
- Fixed fertilizer production (in addition to manure)
- Production of pigmeat in the case of additives
The eggshells can be stored on the Hofsilo, however, I will not attach an additional Display to the Overview Panel. Otherwise, they can be sold at LC and manure purchase. Otherwise, simply look in the price overview.
The liquid egg-production Hours. The gate opens automatically at 05: 00 and closes again at 23: 30.
Finally, if you want to buy chickens for the chicken farms, you have to bring these animals to the farms with the enclosed livestock transporter. If you buy the chickens without a Transporter, you will find these animals in the normal chicken barn again.
Before I get to the actual description of the map, the following note:
Originally I didn't want to publish a Map here on Modhoster. The reason lay in the variety of offensive comments on my card Birkenhof. So if the same is repeated here, then I will unabated again deactivate the comment function and then this is irretrievably the last Mod, which is published here by me. I always have an open ear for constructive criticism, but the sound makes the music. And there are no reasons to be insulting.
The LS Mapping Team presents to you a Remake of the map Multimap from the year 2014, then for the LS 13.
We now say: Welcome to the Multimap 2018 for the LS 17.
The great-Mapper of this map is LF-Bauer. He had already invested a lot of effort and effort in this card in 2014, and although there were several cards with this name, in my view this card is the best of all.
First of all, the" technical data " of the map:
4-fold with Multifruit and choppedStraw
The following fruits are used:
Standard fruits, sugar cane cultivation is possible, oats, rye, spelt, Triticale, hops, tobacco, onions, carrots, lettuce, white cabbage and red cabbage.
At this point my special thanks go to GMCW for the release of the Porta Westfalica to use as a blank base map with these built-in fruits.
The basis is the Multimap for the LS 15. This Version never found its way into the public. Road course, terrain and almost all old objects were taken over 1: 1. The trees were completely replaced. All productions that ran over UPK were converted to the factory script. New production lines have been added. And there are numerous outlets.
There are two farm silos, one for cereals, the other is for crops, the cabbage varieties, as well as onions and carrots.
In addition, there is a feed warehouse, this runs via the factory script.
Almost all goods produced can be stored in the logistics center, with a few exceptions. The logistics centre consists of 2 large halls for dry goods, 2 smaller halls for freshness and vegetables, as well as a warehouse for empty pallets and board pallets.
There are 2 saw mills, a paper production and 3 production facilities for empty pallets. Furthermore, a pulp mill for the production of cardboard. In addition to the normal raw materials, many productions also require these empty pallets and cardboard boxes.
In addition to hops and malt, the brewery also needs liquid yeast. This can be produced in the dairy. Milk and molasses are required as raw materials for liquid yeast. Molasses produced in the sugar factory. Malt is produced in a small malt factory on the premises of the brewery.
We have tried to allow each fruit to be used in the production. For example, oats in Meyer's Manufactory are required for the production of oatmeal. Spelt can be processed in the mill, as well as Rye. Triticale can be processed together with barley in the malting.
Some productions require products from other productions in order to be able to manufacture their goods.
For most vegetables, there are special filling equipment. There, the raw materials are Packed on pallets. A special feature is the potato farm (Martinshof). There, the potatoes can be stored loosely. However, it is also possible to pack the potatoes as food potatoes on pallets. If the belt is full and the goods have not been picked up, all other pallets produced will be stored automatically. Production stops only when there is no room left.
We put a lot of effort and work into this card, it has been extensively tested in the SP over several weeks. However, a test in the MP could not be carried out in the absence of a suitable team. Here I rely on the feedback of the User.
https://www.youtube.com/watch?v=wv3mYDcB1GQ
Credit(s):Giants
Scripte:
Marhu, kevink98, joker301069, BlackSheep, Blacky_BPG, 112Tec, ifkonator
Urmapper:
LF-Bauer
Umbau für LS17:
FalPos
Animationen:
LF-Bauer
Einbau Multifrucht:
GMCW
Objekte von, sofern bekannt:
Giants, Kastor, Der_Wanderer, möchtegernbauer, Nic89.1, 112TEC, Niggels, The Snake, scottryder, San Andreas, M1800Power, Bummi, Marhu, Devin, Hewaaa, Bigblue, GE -Mapping, dajun, wellano920, dds-modding, Ingolf, Katsuo, Blacky BPG, marc85, mike LSF Modding, PaPa, TuneWar, pisty, manni112, adam5525, SLJ-Agrar, Mark44, MCMC, borutcebuli, Der Melker, ni-modding, XAnonymousX, atze1978, odin1985, Gaucho, sherco58,LS-farming.nl, Farmeraner, KIK, Aerocool1, Trekkerbodo, Zefir, LS-Community,
MoriceSpencer - Danke für die Freigabe des Holzaufliegers zum Transport des kaufbaren Holzes.
Zero_Ace - Danke für die Freigabe des Viehtrailers
Holzmichel für das Einzeichnen der Schneemaske
Auf der Karte befinden sich noch Objekte aus dem LS13, deren Herkunft mir nicht bekannt ist. Diese habe ich so von der ursprünglichen Karte übernommen.
Wer sein Objekt wieder erkennt und nicht erwähnt wurde, der kann sich jederzeit bei mir melden. Natürlich wird der Eintrag dann nachgeholt.
Testspieler:
wegerenz, Holzmichel, rk54, rokki, hyazinthlindauer, Halbdurch
Vielen Dank an rk54 für die CP-freundlichen Gestaltung der Futterlager
Vielen Dank an Halbdurch für die Erstellung des Begleitheftes.
File Detail: 887.4 MB / ZIP
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