FS17 – Mecklenburg Vorpommern Map V2.2.3

Mecklenburg Vorpommern Map mod for FS17. Hi Guys, each of you will be familiar with the Map "project of Mecklenburg"?! As this Map came to Download, we headed right and were playing it in Multiplayer on our Dedicatet Server "DtP Farming". After a few days we had noticed it the one or the other error as well as various beauty quirks on the Map. I went immediately ran and corrected various errors, problems, and installed a few new things on the Map. Among other things, the * "Chopped Straw". Likewise, the cultivator and the fruit_density were scaled. The reason why we made the, were the lanes which you can reach with the "ProSeed-mod". The barn now has a new son of a-plane and extends over the entire barn, which now needs to be cleaned out so The DirtArea was in the 2. Stable moved. So now enough written. Here are the Changelogs of the Changes which I have made. Changelog Version 2.2.3 Seasons - ready (SnowMask) GMKFC installed (slurry, manure, lime, fertilizer, compost) AdBlue ready modDesc.xml adjusted map01.xml adjusted Traffic light system installed Dealer store places moved Kuhhof "decorative silo" (straw mountains-Addon) Kuhhof Pasture fence gate to turn (inside) Kuhhof decorative cows Colli ion removed Lamps cereals-AG exchanged (gutter) Speed cameras at the hedge exchange Silo Kuhhof and BGA. (Collision Mask) Hofsilo gutter adapted to cover () Purple Pastries gutter replaced (cover) Purple baking plant scale offset Purple back the factory and the truck controlled light now North sugar balance adjusted Various speed cameras installed AdBlue must be purchased at the Local gas station to have the barrel in the yard to replenish. CAUTION: the water in the ponds (Kuhhof & pork store breeding), is the Kotte Universal Pack required !!! ############################## ####### Hotfix version 2.2.2 ######## ############################# Roofs removed to box 4 Prices for rye and oats adapted Mucking out in the cowshed is now no longer necessary ############################## ####### Version 2.2.2 ############ ############################# Logos "Maurer monkeys are Stupid," removed / replaced Animal trade "visit" . Brauhaus"". visit Knew at the unload trigger in the Hofsilo smoothed Shed roof for the cutting unit carriage is placed on the main courtyard Terrain adjustment at the end of the ascent up the stone path from the Kuhhof to the beach (large hump) Water storage at the livestock facility, as well as pig breeding. The entrance to the Harbor gas station created Schweinehof new warehouse Schweinehof clamp removed Schweinehof Barn Doors Animated Digestate can now also be used in the slurry storage, and remove it. The level is even set in the "sale" is displayed. Display (scales) fixed ############################## ####### Version 2.2.1 ############ ############################# FPS Drops when one. looks at the direction of the court several buildings far under the Map Traffic-Splines laid Cars drive around 34 km/h .i3d-paths to clean up Folder structures faster Loading of the Map texture paths file ändungen .jpg in .dds geändernt texture paths file ändungen .png in .dds geändernt Incorrect Attributes are deleted Faulty chopped straw. Entrance to field 19 (Grass) smoothed Bales to feed the cows, I can't reproduce ############################## ####### Version 2.2.0 ############# ############################# Various grasses einfernt from streets Fields adjusted (depth of holes) TipColision on "Deco-solid" is used (Kuhhof) Field numbering added New PDA-Map created The fields provided, complete with lanes Between Hiking in the mountain hall to the main courtyard built Driving adapted Adaptation To Seed-Production (Capacity) Removal Of The Trigger Farm Silo Box 1 increases Various info icons set ############################## ####### Version 2.2 pl1 ########### ############################# Chopped straw installed for ALL types of fruit cultivator_density scaled fruit_density scaled Trigger the pet trade (straw / hay) Cowshed manure texture adapted (full Stall needs to be ausgemisstet) The son of a texture, the "DirtArea no longer works" Cow pasture gate (open fence) Water storage in the pig mast make functional (water can no longer be found) The main workshop of the trigger to be placed outside (for cutting plants, etc.) Kuhhof decoration silos (empty) The reset point of the Machines in Yard gates replaced Store places adapted ############################## ####### Version 2.1 ############## ############################# New Silos at the BGA, as well as Kuhhof installed Scale is Placed at the BGA Trees placed in the BGA THANK you A huge thanks goes to Maurer Matze for the release / BlackyBPG / Cosmic-HD / Trabi-TT Moding / Patrick Euro gaming /Anton Fuchs /Andi Scania TLS Modding/ FQC/Marc modding / Harald Toth / Hirschi's Agricultural & forest service / Harald Schärtl. Similarly, I (Mario) would like to thank my helpers who have me in Multiplayer so numerous supports and join me in the fields, newly sown, and the driving lanes have created So now to conclude, if someone finds some error, it can report like it here with us in the Forum. We will help as quickly as possible PS: if you would like to the course of adaptation to look, you may like to do it in our ToDo list. Version: 2.2.3 Version: 2.2.2 Version: 2.2.1 Version: 2.2.0 The entire DtP Team wishes you lots of fun :winki:

Credit(s):
der-ls-treffpunkt.de

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