FS17 – Ls Map 2009 V2.0.0.2

Ls 2009 Map mod for FS17. Version 2.0.0.2 An unloading point for silage was set up at the port and the ships changed Fields were changed slightly Forest was enlarged BGA silos would be changed BGA bunker filling quantities and consumption changed Filling amount from slurry tank Church tower clock Works with in-game time Cowshed would be a bit bigger Duchfahrt also for Silagewagen Self-propelled crane for timber loading (port) no longer wriggles Street signs no longer flickering small shelter at the Schaafen was added Giants Island Map 2009 Giants / Full Power Shift Edited version 2.0.0.1 Was changed: Hofsilofüllmenge to 3,000,000 Hofsilowände (silage / manure) renewed and adapted. Corrected chicken gatter. Automatic gates to the cow and Schaaf pastures Fixed road collisions for helpers. Harbor barrier trigger changed, no opening of AI traffic anymore. Landmaker dealers have been changed some triggers. Wool / Weaving acceptance point changed. Wind turbines were all removed because you can place them now. Biogas plant (BGA) bottom plate removed and inserted and adapted new bunker. Names changes of some unloading points. Unloading point (Quaffbeer) renewed and adapted. Unloading point (Giants Mill) renewed and adapted. New unloading point added (Twin Cannons) New lighthouses inserted with other light Harbor crane and ship inserted on spline. Hintergundberge inserted and adjusted the visibility in the XML. Pigs / pigs feeding trough and straw tarp corrected. Grass texture and dirt roads renewed / adapted. Traffigspline Corrected. Seasons Mod adapted to new buildings. Road texture changed. Street guard posts inserted. Road signs and signposts zt. newly inscribed inserted. PDA was renewed and adapted as much as possible. and some more stuff. To play the Zip must first be unpacked because Credits / version changes and PDA were included.

Credit(s):
Modell: Giants 2009/Update 2017 Fullpowershift Edited by me
Textur: Giants
Script: Giants
Idee / Konzept: Giants/Fullpowershift/XaaD
Tester: me

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