City Map mod for FS17.
Guide
City from Vaszics 1.0
The map is 4x
Key data
Factory
Cannery (SaladMix, Coleslaw), Cake Factory, Yogurt Factory, Refinery, Bakery, Hmilk, Distillery, Sawmill, Sand, Sugar Factory, Compost Master, Plum Garden, Cherry Garden, Mill, OilMills, Potato Center, Reibekuchen, , Weberei, Fermenting Silo, Dryer, Forage Factory, PigFood factory
Store
Airport, Buffalo Grill, Bale Storage, Building Market, Pub, City, Citrix Grain, Farmshop, Fuel Sales, GrainMill, GrainTrans, Horse stable, Manure processing, Port of grainmill, PowerPlant
Fruits
Wheat, barley, rape, oat, hops, spelled, sugarBee, potato, onion, carrot, lettuce, grass_windrow, straw, dryGrass_windrow, chaff, silage, forage, pigFood, compost, woodChips, Beer, bread, hmilk, sugar, flour, cake, cherry, plum, saladMix, yogurt, cabbage, redCabbage, cookingOil, coleslaw, reibekuchen, steamedPotato, washedPotato, strawberry, stoffrolleMK
Larger objects
Port, Railway station, Airport, City, Villages, Tunnel systems, lighthuse, radio tower, transport systems
Number of fields 17
Field 1-2-3-4 is owned by grass 1.
The map can also work with trained trains. To do this, the contents of the attached train / new directory must be copied to the correct location of the original FS17 program (it is recommended to copy it from the original library before copying).
C: \ Program Files \ Farming Simulator 17 \ Farming Simulator 17 \ data \ vehicles \ train
In this case, a trained and otherwise formulated train fitting will be run.
The power and volume of some machines and equipment I use and suggested for the map have been changed. It is only recommended to use these devices, of course everyone uses whatever equipment you want.
I have attached the basic equipment I have proposed to the map (defaultVehicles \ new \ Machines and modes required directory). In this case, the defaultVehicles.xml file must be replaced in the map.
The Proposed machines and modes directory contains the methods that can greatly help the game.
Growth rate has been accelerated for arable crops.
You can personalize it according to your preference in the growthControl.lua file in FS17_GrowthControl mode by changing the current values.
Growthcontrol.maxnumfruits = 20;
growthcontrol.fruitnames = {[0] = "wheat" [1] = "grass" [2] = "rape", [3] = 'barley' [4] = "maize" [5] = ' Not used ", [6] =" potato ", [7] =" sugarBeet ", [8] =" sunflower ", [9] =" soybean ", [10] =" oilseedRadish " "[12] =" spelled "[13] =" oat "[14] =" rye, "[15] =" hops "[16] =" redCabbage "[17] =" onion " [18] = "carrot" [19] = "lettuce", [20] = "cabbage"};
growthcontrol.growthhours = {[0] = 3, [1] = 0.1 [2] = 3, [3] = 3, [4] = 3 [5] = 0, [6] = 3, [7] = 3, [8] = 3, [9] = 3, [10] = 3, [11] = 3, [12] = 3, [13] = 3, [14] = 3, [15] = 3 [16] = 3, [17] = 3, [18] = 3, [19] = 3, [20] = 3};
If you want the factory setting, you can delete the FS17_GrowthControl mode from the MOD directory.
Good game!
Credit(s):Vaszics
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